Gamification in Learning and Education: Enjoy Learning Like Gaming
Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
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This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This “positive failure” can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.
Year:
2018
Edition:
1
Publisher:
Springer International Publishing
Language:
english
Pages:
164
ISBN 13:
9783319472836
Series:
Advances in Game-Based Learning
File:
PDF, 8.11 MB
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